

Isran, the leader of the faction will be there, and you can talk to him to initiate the next quest, Awakening. Follow the road and you’ll eventually reach Fort Dawnguard. You’ll run into another fellow looking forward to going to Fort Dawnguard, Agmaer. You’ll have to head into a small cave that leads to Dayspring Canyon. He will give you brief information about Dawnguard, and will eventually point you to Fort Dawnguard. Travel to Riften and talk to the guard at the gate. If you are above level 10, you will begin hearing rumors of the Dawnguard faction. The first quest, irrespective of who you plan to side with, is the Dawnguard Quest itself, which is mandatory to initiate the DLC’s main quest-line. For details of such quests, please refer to our Dawnguard Quests Guide. Skyrim Dawnguard Vampire Lord Questsĭo note that many of the quests are share similar objectives and locations, irrespective of which side you are on. In this guide we’ll be going over the quests that you would have to complete if you sided with the vampires, hence becoming a Vampire Lord. We’ve covered the main quest-line with respect to the Dawnguard faction already in a guide here. If you want to be a vampire, follow this Skyrim Dawnguard Vampire Lord Quests guide.

I tried to make sure nothing in this mod would cause any problems or conflicts, but take no responsibility for any problems this mod may cause for you.Dawnguard, the new expansion for Skyrim, gives you the option of becoming a Vampire Lord or a slayer of Vampire (and hence a part of the Dawnguard faction) in its main quest.

Let me know if there are other bugs that I missed.Īs with all mods, use at your own risk. Collision seems to work very well thanks to NifUtils.

The meshes do not yet have LOD files made for them, so they won't be seen from a distance I guess. VAMPIRECASTLE_modresource.esp is intended for modders and just adds the new exterior static meshes to the construction set under 'Architecture/VampireCastle', and makes no other changes to the game.Ĭopy the nif files into your Skyrim Data\Meshes\Architecture\VampireCastle folder.Ĭopy the esp files into your Skyrim Data folder. I have not yet created the interiors, but am working on a complete Vampire Castle mod. It is VERY rough, I just set it up to make sure all the models work with properly with collision, etc. VAMPIRECASTLE.esp adds a large Gothic Castle of the Undead roughly at -38, 35, near the Northeatern corner of the map, North of Northwatch Keep. Included are 2 esps and several new exterior static meshes adapted from the Castle Dour meshes.
